July 13, 2019, 12:17:17 AM by Ben
Yep, you read that correctly. Thornefall was started by Cody and I back in 2011, with progress being made for a few years. We recently reminisced about our past progress and realized how important this game is to us--and how much we want to see it become a reality. Cody, Hadyn, and I have all grown significantly as game developers over the past few years, and we're approaching this project with renewed vigor and experience.
These announcements will be made every 1-2 weeks to share the progress we're making. We are building a custom stack from the ground up, and will be demoing various gameplay ideas in Unity while we pin down the core experience we want to build. These demos will be made available to the community once ready. Seeing as you're the audience for this game, you should certainly have a say in how it plays as early in the development cycle as possible.
Announcements in the coming months will be primarily geared toward the technical aspects of the project--building an engine from scratch requires assembling a lot of individual pieces. We currently have two active engineers: Ben and Hadyn, so these development blogs will be providing regular updates on their progress as the technical game stack is assembled. Expect screenshots for visually relevant work.
Development Blog 1
Ben's dusting off some old code...
Code has a tendency to decay over time. Mostly this comes from third party code changing without updating the code using it. We have a bunch of game engine code that was written ~4 years ago that hasn't been compiled in the last couple of years. Ben needed to update the code to be able to compile on 64-bit Intel/AMD platforms, and fix all of our old automated unit tests due to changes in our custom testing framework. This proved to be a bit more challenging than expected--the framework also had its own pile of bugs to fix! Nevertheless, the engine is now bac...
September 13, 2013, 09:01:23 AM by Ben
I'm just posting a quick update to indicate we're still alive and still completely committed to this project. I do not have anything tech-wise or art-wise to post, but I will make effort to continue to touch base with the community until I have something more interesting to show. I am currently an undergraduate student, so an enormous amount of my time is spent on school and the rest is working. Don't fret though, I spend any free time I can get on Thornefall when I can get it and I am sure we will have interesting new stuff to show you within coming months. I definitely encourage you to keep checking this site every once in a while just in case we have something we want to show.
Thanks for the commitment you've already shown to our project. We can't be more enthused about our progress and our work forward.
August 08, 2013, 12:38:19 PM by Ben
We are please to announce an exciting video we have been working on for a while. This video explains the vision and dream of this project beyond anything we have provided so far. I will let the video do the talking:
Let me remind you that Thornefall is a community-driven, medieval MMORPG. 'Community-driven' means our players and our team work side-by-side to make Thornefall the best experience possible. We want to constantly push the boundaries of your expectations, but we only want to provide content you want to play.
Hope to talk to you soon,